Who we are

Brasalume is an independent studio based in Brazil. We are small on purpose: it keeps us close to every detail of our games and to the people who play them.

Our first game is Ignisfall, a dark-fantasy survivor-like roguelike made in the Godot Engine and coming to Steam. It will not be the only kind of game we make. What should stay the same from one game to the next is the care.

We write our sites and our games in English and Brazilian Portuguese from day one, and we plan more languages as each game grows.

What we value

  • Small on purpose

    A small team can say no to noise and yes to details. We would rather make fewer things and make them well.

  • Craft first

    How a game moves, sounds and reads matters to us. We polish the feel until it is right, and we keep fixing things after launch.

  • Fair to your wallet

    You buy the game and it is yours. No loot boxes, no pay-to-win, no timers designed to make you pay.

  • Players first

    Your time and your trust come first: games you can pause, accessibility options, clear news and honest store pages.

What you will not find here

  • Invented reviews, awards or quotes
  • Loot boxes or pay-to-win
  • Trackers or analytics on this site